7/26/16

What is new in Cinema 4d 18 c4d r18

Maxon just announced the new high lights for Cinema 4d R18 version. There are a lot of improvements and addition in this release based on user feed back. A better view port which utilize the power of your GPU with real time ambient occlusion, displacement and reflection previews. There are more tools for modeling, shading  and mographs included in this release.


Well it is not available for purchasing yet.




View port enhancements

Cinema 4D has always offered a fast and intuitive workflow, and Release 18 offers new tools with approachable and easy-to-learn interfaces. Your window to the 3D world has been given a dramatic facelift with viewport enhancements, including Screen Space Ambient Occlusion, Viewport Tessellation for Displacement preview, and a preview mode for multi-layered Reflectance.


Shaders& surface effects


New shaders and shading options offer advanced rendering possibilities in Cinema 4D Release 18. With the Thin Film shader you can reproduce the iridescent rainbow effects of bubbles and oil slicks, or simply add fingerprints and oily residue to any surface. Inverse Ambient Occlusion can be used to create masks for worn edges or to imitate subsurface scattering for faster rendering results. The Shadow Catcher shader offers a convenient way to capture shadows and ambient occlusion from 3D objects so they can be easily composited over real-life footage.    


Object Tracker


Integrate your Cinema 4D creations into real-world footage with Object Tracking, the next step in MAXON’s effort to make VFX workflows and tools accessible to everyone. Reconstruct the motion of the camera and any number of objects to transform a video file into a 3D world. Add 2D User Tracks for key features of the object and assign them to the Object Tracker – then reconstruct the object based on just the tracks or with the help of reference geometry. You can now seamlessly integrate any number of 3D objects into real-world footage with ease.


New knife tools


It slices, it dices

Cinema 4D Release 18 truly is a cut above the rest, with all-new interactive knife tools. The new Line Cut tool lets you draw cuts across one or even multiple objects and tweak them on-the-fly with an interactive preview. You can then lock in new edges, remove parts or split objects based on the cuts you made. With the new Plane Cut tool you can create new edges using the Local, World or Camera axes, or draw a line to define the plane and adjust the position and rotation of the cut numerically or with a viewport manipulator. The Loop/Path Cut tool creates symmetrical loops or paths based on a proportional or absolute distance to the surrounding edges, and preserves curvature when creating new edges. All three new tools are available as separate commands so you can easily access the desired mode via shortcut or Commander.

Mograph enhancements

Watch the mograph enhancement videos


Voronoi
Fracturing

Non-destructive destruction

With the new Fracture Voronoi object you can tear down walls. Systematically shatter any object into procedural fragments using virtually anything to control the distribution of the shattered pieces. Create artistic procedural geometry using splines, polygon objects or particles. Fracture Voronoi is always live which means you can change elements at any time. As a native MoGraph object it works seamlessly with Dynamics and all the effectors and falloffs you love.

Cloner Enhancements

Cinema 4D’s Cloner object revolutionized motion graphics, and in R18 we’ve made it even better. With the new Honeycomb Array mode you can easily create brick walls and hexagonal grids. Conform grid arrays and honeycombs to the shape of an object or spline, and maintain the clone spacing when you increase count with Per-Step mode. There’s also a new option to scale clones automatically based on polygon size when cloning on an object.

PUSH APART EFFECTOR

Avoid unwanted intersections and give clones a bit of breathing room with the all-new Push Apart Effector. Simply specify a radius and clones will either push apart, scale apart, hide or move along a specified axis to remove any overlaps. 

RE EFFECTOR

The new ReEffector offers the ultimate flexibility in your MoGraph creations. It’s like a layering system for Effector setups. Use it as an eraser to restore the original state of MoGraph objects or group Effectors and control them with a single falloff. 


Modelling Enhancements


New Knife Tools


It slices, it dices

Cinema 4D Release 18 truly is a cut above the rest, with all-new interactive knife tools. The new Line Cut tool lets you draw cuts across one or even multiple objects and tweak them on-the-fly with an interactive preview. You can then lock in new edges, remove parts or split objects based on the cuts you made. With the new Plane Cut tool you can create new edges using the Local, World or Camera axes, or draw a line to define the plane and adjust the position and rotation of the cut numerically or with a viewport manipulator. The Loop/Path Cut tool creates symmetrical loops or paths based on a proportional or absolute distance to the surrounding edges, and preserves curvature when creating new edges. All three new tools are available as separate commands so you can easily access the desired mode via shortcut or Commander.


Baking
Displacement

Release 18 features an optimized raycast algorithm for baking sculpt results as displacement and normal maps - making it possible to animate simple geometry and render highly-detailed characters.


Set UVW 
from projection

With the Set UVW from Projection tool you can quickly create and update UV coordinates for multiple objects and even entire hierarchies based on common projections.

Animation enhancements


Object Tracker

Integrate your Cinema 4D creations into real-world footage with Object Tracking, the next step in MAXON’s effort to make VFX workflows and tools accessible to everyone. Reconstruct the motion of the camera and any number of objects to transform a video file into a 3D world. Add 2D User Tracks for key features of the object and assign them to the Object Tracker – then reconstruct the object based on just the tracks or with the help of reference geometry. You can now seamlessly integrate any number of 3D objects into real-world footage with ease.


Parent Constraint

Passing objects from one parent to another is a complex task in 3D animation. Release 18 includes a new parent constraint workflow that is extremely reliable and makes it easy to achieve consistent results. 

QUATERNIONS

Gimbal lock causes headaches for astronauts as well as 3D artists. Cinema 4D Release 18 provides a new Quaternion workflow to master this challenge. Enable Quaternion Rotation and the rotation keyframes will be linked and interpolated in a linear or cubic way that eliminates gimbal lock.

SHIFT PRIORITY

Getting priorities straight can be tricky but this new tag makes it a bit easier. Simply add the tag to a group of objects to shift all of the objects’ or assigned tags’ editable priorities. Use this tag with XRef objects to shift their priorities without affecting the original file.

Rendering improvements


Thin
Film Shader


Render iridescent surfaces like bubbles, oil slicks, fingerprints and other oily residue with the help of the new Thin Film shader in Cinema 4D Release 18.



Inverse
Ambient Occlusion


Inverting the normals when calculating Ambient Occlusion provides a mask of the exposed surfaces, which can be layered to create worn edges or subsurface scattering effects.

SHADOW CATCHER

Easily integrate 3D objects into photos or live footage with the new Shadow Catcher shader. Simply apply the shader to geometry that roughly matches the footage and composite the rendered result using an alpha that includes shadows. 

PARALLAX

Use Parallax mapping to enhance the effect of a material’s bump, and add a bit more depth to your renders without waiting for displacement. 


Variation
Shader Enhancements


Randomize the texture and color on multiple objects or polygon groups using a nearly unlimited number of base textures to create more variation than ever before.


Reflectance
Multi-Edit


Save precious production time by simultaneously editing Reflectance parameters of multiple materials. Additional helpers in the Material Manager indicate similar reflectance to streamline this workflow even more.

Overall enhancements in Workflow

Cinema 4D Release 18 focuses on a smooth and intuitive workflow, both within your 3D environment and as you exchange data with other applications in your pipeline.

Viewport
Enhancements


Preview your scene and model more effectively with the help of Cinema 4D Release 18’s enhanced OpenGL viewport. Get a better sense of the shape and placement of your models with Screen-Space Ambient Occlusion (SSAO) and preview detailed displacements in real-time with GPU Tessellation. Use Reflectance Preview to get an idea of how multi-layered reflectance will look on your model, and enjoy a prettier preview especially when utilizing an all-reflectance workflow.

Substance Engine
Integration


Allegorithmic’s Substances are parametric materials compatible with most 3D applications and game engines. Download compiled Substances and utilize them to surface your Cinema 4D objects. This fully-integrated implementation offers outstanding workflow and flexibility plus options to cache Substances on disk for better performance.

Optimized
Preferences


The User Participation data you’ve been sharing has helped us optimize some of the defaults in Cinema 4D to make it easier to use out-of-the-box. The standard Phong angle has been reduced, the figure object now has an appropriate height, and Select Visible Elements is initially unchecked in most selection tools. The default render output is now 720p. These are just a few of the many tweaks we’ve made to improve your daily workflow based on your feedback.


COLOR CHOOSER IMPROVEMENTS

The Color Chooser makes it easy to create and manage harmonious color schemes but sometimes you just need to pick a color quickly. Release 18 adds a compact mode that provides quick access to basic color settings. There’s also a new global swatch group that’s shared among all Cinema 4D documents, which gives you access to your favorite colors at any time.
VERTEX COLORS

Ideal for pre-visualisation with the new Vertex Colors. You can paint directly on mesh without needing textures or having to unwrap UVs. The Vertex Map shader can render Vertex Colors and display them in the Viewport in real-time. Vertex Colors support polygon points or points only, making them a powerful new tool for artists and VFX.
OPENSUBDIV IMPORT

With full support of Pixar’s OpenSubdiv library in Release 18, surfaces will look exactly the same in other applications that support OpenSubdiv. With adaptive subdivision and a capable graphics card, you can animate smoothly subdivided meshes and enjoy fast viewport feedback.
EXCHANGE FORMAT UPDATES

To keep work flowing smoothly between applications, compositors and game engines, MAXON continuously updates and enhances Cinema 4D’s support for FBX, Alembic and other formats. In Release 18, FBX and Alembic support Subdivision Surface Crease weights and Vertex Colors. FBX can now embed Substances and their attributes, and custom presets can be stored in the OBJ import/export dialog.
DDS IMPORT

With Release 18, Cinema 4D natively imports Direct Draw Surface image files, streamlining many game development workflows.


RLM LICENSING

Production environments with multiple licences benefit from robust, centralized license management, and besides of MAXON’s intuitive License Server one of the most popular tools for this is RLM. Release 18 offers RLM licensing as an option which can be purchased additionally. Of course users can continue to utilize single serial numbers without any licence server.
MESA

In case of graphics driver issues, Release 18 offers a new fallback mode that calculates OpenGL using the CPU. This replaces the Software Shading option and provides multi-threaded full quality viewport display for times when your GPU doesn’t work properly.


Cinema 4D Release 18 Complete Feature List

    ANIMATION
        New Quaternions workflow
            There is now a Quaternions group in the Coordinates tab
            The key attributes for Quaternion Rotations have a new option for Quaternion Interpolation types. The user can choose between different interpolation presets there.
        Constraints workflow
            Parent Constraint
                The new "Local Offset" attributes field presents the internal offset that the constrained object will have with the "parent" targets
                New Interactive Transform checkbox allowing the user to interactively edit the constrained parameters
                New Record button provides an easy way to keyframe the Local Offset and Strength values of the targets
                Negative scales and constraints are now supported
                New Parent Constraint parameters
                    "Local Offset" are animatable parameters representing the offset the target (parent) has from the constrained object (child)
                    "Interactive Local Offset" is a checkbox that enables the user to interactively adjust constrained parameters and have the Local Offsets update to the new adjustments
                    "Auto-Reset (Legacy)" is the Auto-Reset mode which is now implemented as a Legacy mode, for compatibility reasons with old scenes
                    "Update Local Offsets" is a new cycle button that will allow to update the Local Offsets based on the constrained object's coordinates, or setting one of the Targets as a new main target. This will allow for a seamless transition to that target.
                    "Record Optimized" is new cycle button which allows recording all the Weights and Local Transforms of all the Targets, in an optimized way
                The new Shift Priority Tag can be used to shift priority values of expressions
                The "Breakdown Color" option in the keyframe attributes of the Timeline now allows setting an alternative color for keyframes
                The Timeline's baking function is now able to bake an Alembic object to native PLA animation

    EXCHANGE
        Alembic
            Alembic module is now based on SDK 1.5.8.
            Support for vertex colors was added
            The internal tags which represent the data streamed from *.abc files are exposed to the user on the Alembic generator now
            There now is a placeholder tag for the Subdivision Surface Weight tag
            The subdivision method is now written to and read from the Alembic SubD scheme
            Alembic generator has a new option for Creases and Corners used for weights of SDS objects
            Alembic generator has a new value to be able to scale SDS weights
            New Import options
                "Color Maps" option allows color information (RGB and RGBA) to be imported and Vertex Color tags to be created
                Importing "Points" with "As Polygon Object" reads the color (RGB or RGBA) property and creates a Vertex Color tag per point mode for it
                Importing "Points" with "As Particle Geometry" reads RGBA (vector4d) color arrays now
                "Creases and Corners" - reads creases and corners as point and edge weights of SDS objects
            New Export options
                "Vertex Colors" - the RGBA data of all Vertex Color tags is exported
                "Display Colors to Vertex Colors" - writes the display color of the object as vertex color information
                "Vertex Colors" + "Points Only (Geometry)" options - exports also RGBA data from points mode only Vertex Color tags
                "Subdivision Surface Weights" - writes point and edge weights of SDS objects as corners and creases
            Export can now be canceled
        FBX
            FBX module is now based on SDK 2016.2, now supports the 7.5 file format
            New Import options
                "Vertex Colors" - imports vertex color elements and creates a Vertex Color tag for each of them
                "Convert Grayscale Vertex Colors to Vertex Maps" - in case there are only grayscale colors, a Vertex Map tag will be created instead of a Vertex Color tag
                "Subdivision Surface" - an SDS Weight tag will be created if at least one crease layer was found
            New Export options
                "Vertex Colors" - color information of all Vertex Color tags is exported for every mesh
                "Subdivision Surface" - if an SDS Weight tag exists, the weight information for points and edges is written as two crease layers
        Support for Allegorithmic Substance Engine
            Substance archives (.sbsar) can be loaded
            The Substance Asset Manager can be used to organize the Substance assets in the scene
            The Substance Shader is used to reference Substance asset outputs in Cinema 4D's material system and all other parts of Cinema 4D that support shaders
            New Substance Asset mode in the Attributes Manager
            New Substance Engine section in the Preferences
            New Substance Engine sub-menu in Pipeline menu
            C++/Python API supports Substance
        Support for the DDS texture file format (loader)
        BP exchange supports 3ds Max 2017
        OBJ
            Import and Export presets can now be saved and loaded
            The Material Mix Mode can now be specified

    HOUDINI EXCHANGE
        Updated to use Houdini Engine 15.0.313

        The internal tags which are generated by the Houdini asset are now exposed to the user
        During Open Scene, if the asset path is absolute and invalid but an asset file with the same name exists in the C4D scene folder, then this asset file is used and the asset path becomes relative
        Added vertex color support for both marshalled inputs and generated outputs
        GUI improvements

    INTERFACE
        Support for OS X 10.11 El Capitan System Font added

    MATERIAL
        Variation shader enhancements
            Support for more than one texture
            UV Rotation can now be quantized and UV can be flipped
        New "Invert Direction" option for Ambient Occlusion
        New parallax mapping support in the Bump channel
        New Shadow Catcher shader
        New Thin Film shader


    MODELING
        New Knife tools
            Interactive modeling workflow using new on screen handles and gizmos
            Line Cut tool
                Cuts polygon objects and splines with polyline cuts
                Cut line can be interactively adapted via control points
                Cuts can be inside of polygons
                Several slice modes
                    Cut
                    Split
                    Remove Part A
                    Remove Part B
                Supports snapping and constraints
            Plane Cut tool
                Planar cut for polygon objects
                Cutting plane can be interactively adapted
                Several slice modes
                    Cut All
                    Split
                    Remove Part A
                    Remove Part B
                Several plane modes available, defining which coordinate system is used
                    Free
                    Local
                    World
                    Camera
                The number and spacing of parallel cuts can be defined
                Supports snapping and constraints
            Loop/Path Cut tool
                Cuts new loops or path into objects
                Loops/Paths can be interactively adapted
                Loops/Paths can be searched bidirectional or not
                Offset modes
                    Proportional
                    Edge Distance
                The number of parallel cuts can be defined
                Cuts can preserve the curvature of a surface
                Cuts can be shaped using spline GUI
        Support for Pixar's OpenSubdiv
        Baking
            Greatly improved displacement map baking and rendering
                improved accuracy for vector maps (tangent, object and world)
                Using ray casting for intensity maps - new options available (intensity, intensity centered, red-green)
            Also improved normal map baking
                Ray casting also used when not baked in conjunction with a vector displacement map
        Sculpting
            Resolved issue with sculpting at small scales
            Resolved issue with reproject mesh at small scale

    MOGRAPH
        New Effectors
            Push Apart effector
                Helps reduce or avoid clone overlap quickly
                Supports several modes:
                    Push Apart
                    Hide
                    Scale Apart
                    Push Apart Along X,Y, or Z Axis
            ReEffector
                Can reset all MoData parameters to initial state within the Effector List it's applied to
                Can also blend back to the initial state in a deformer stack
                Can re-apply multiple effectors to the "fresh" state and blend their effects into the Effector List per parameter
        New distribution modes for MoGraph Cloner and Matrix Objects
            Honeycomb Array
            Clone on Axis
        New behaviors for MoGraph distribution modes
            "Object" mode allows to use a custom object to define the form of the cloning
            Per Step mode for Grid Array and Honeycomb Array
                New handles behavior for these modes to make dragging out fields of clones faster and more intuitive
            Scale clones based on polygon size
        Rewritten MoGraph Cache tag
            Multiple MoGraph Cache tags can now be used and blended between on a single MoGraph object
            MoGraph Cache tags can be saved to external files
            New interface
        New weights workflow
            New MoGraph Weightmap tag
            New MoGraph Weight Paintbrush tool
            New XPresso node for weights
        New Commands
            Swap Cloner/Matrix - Switch selected Cloner objects to Matrix objects or switch selected Matrix objects to Cloner objects
            Hide Selected - Automatically creates a non-destructive setup to hide the current MoGraph selection
        Improvements to the Display options for MoGraph objects
            Display Clone IDs in the viewport (both on the object and within Selection tags)
            Depth Cue and Scaling for better display of MoSelection as well as all other points display modes (UV, Weights, etc.)
    Voronoi Fracture
        New Voronoi Fracture generator
        Support for many different point generators (Point Generator, Object, Spline, Particles, MoGraph Matrix, Shader, …) to define the fracture pattern
        The Voronoi Fracture generator is a MoGraph generator and brings full support for effectors and all other MoGraph features
        Inside/Outside Selection tag lets you assign different materials to the outside and inside faces of fracture pieces
        Full dynamics support
        Face, point and edge selections can be created

    MOTION TRACKING
        New object tracking functionality
        New "Lock View on Tracks" mode
        New "Frame All" / "Frame Selected" commands
        New "Nudge Track" command
        New "Auto Update Tracks" mode

    TEAM RENDER / TEAM RENDER SERVER
        The "Add machine" dialogue now has a small button that presents a list of recently added machine IPs / hostname
        New "Restart Jobs After Unexpected Server Termination" option
        Monitor page:
            The jobs and networks table are now multiselection aware and offer the same functionality as the multiselection bars on the Jobs and Networks page
            Jobs can be reordered by clicking on the current position and entering another existing one
            If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
            The number of active and inactive jobs is shown in the header of the jobs table pane
            The number of online and offline clients is shown in the header of the networks table pane
            If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs
        Jobs page:
            Jobs can be reordered by clicking on the current position and entering another existing one
            If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
            If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs
            Render Info in Jobs Details
                In the jobs details page (if a master scene is selected) a new collapsable is shown with useful information from the render settings
                These settings are: Render Settings Name, Take Name, Frame Range, Regular Image, Multipass Image, Renderengine, Frame Rate, Image Resolution
        User page
            When creating a new user or changing the password for the current logged in user, the TeamRender Server interface presents a single dialog instead of a wizard
        New FAQ page
            Questions can be filtered (full text search)
            When hovering with the mouse over a question (in the overview panel) a short excerpt is shown with
                the first couple of characters
                characters before and after the entered filter term in case a filter string is found for the first time. The matched result is highlighted.
            Questions are tagged, and the tags can be selected to restrict the results and the overview panel according to the selected category. Q&A can have multiple tags

    TEXTURE BAKING
        Calculation of vector maps of all types has been improved
        Intensity based maps (intensity, intensity centered, red-green) now use a basic ray casting technique to measure displacement between the base and the sculpt mesh
        Baking normal maps only also uses the basic ray casting technique to sample normal vectors on the sculpt mesh

    VIEWPORT
        Shading/Vertex normals can now be displayed in the viewport
        New "Screenspace Ambient Occlusion" option
        New "Reflections" option shows an approximation of the Reflectance Channel in the viewport
            Supports multiple layers, masks, fresnel and roughness
        New "Tessellation" option shows the effect of displacements in the viewport
            Can be set globally and per material


    WORKFLOW
        New preference settings
            Phong tag: Now the default Phong Angle is 40º
            Selection Tools: The setting "Only Select Visible Elements" is disabled by default for Rectangle, Lasso and Polygon Selection
            Render Settings: the default render output size has been changed to 1280x720 and a new Screen preset with that size has been added
            Viewport filter: now "Object Highlighting" is disabled by default
            Weight Tool / Paint Tool: the following default settings have been changed:
                Strength: 100%
                Mode: Absolute
                Falloff: None
            Texture Manager: now all options in "View" menu are enabled by default
            Scroll to First Active: this command has now been assigned the shortcut 'S'
            Extrude Tool: now the "Maximum Angle" setting is 91º by default
            Figure object:
                Now the default figure height is 180 cm
                Now the figure axis is located at its feet
            Soft Selection Tool: now "Mode" is set to "All" by default.
            Split Command: (C4D main menu / Mesh / Commands / Split) - The newly created object name will have the ".1" suffix, e.g. "Cube.1"
        Color Chooser
            New preference: Remember Last Layout
            New Compact Mode
            Now the first swatch group is shared between all Cinema 4D documents
            New contextual menu options handle the default swatch set:
                "Reload Default Group": current swatches in shared group will be replaced with the stored default swatch set
                "Save this Group as Default Group": the swatches in the clicked group will be saved as default group set
                "Save Selected Swatches as Default Group": the currently active swatches will be saved as default group set
            Dragging single or multiple swatches over a gradient converts them to color knots
            C++/Python API supports Color Swatches
        Improved ALT key handling for left-handers on Windows
    Metaball Solidity option makes polygonal metasurfaces solid
    The Reflectance channel now supports multi edit for materials with the same layer setup
    Pasting a Reflectance layer into a Reflectance channel with a selected layer now replaces that layer instead of adding a new layer
    The previews in the Material Manager now indicate which materials have the same reflectance layer setup as the selected material
    New "Select Materials with same Reflectance" menu command in the Material Manager
    New "Set from Projection" command for UVW Tags to easily create new UVW tags or modify existing ones on multiple objects

    OTHER
        The Structure Manager has two new modes to show weights per vertex and weights per edge
        Improved baking for multiple tags
        Reduced file size for particle storage and improved speed
        Loading/saving of large number of image sequences is now much faster
        Cinema 4D startup speed increased
        Mesa library is now used for viewport rendering on the CPU
        Support for the RLM license manager
        Support for vertex colors
            New Vertex Color tag
            Extended Paint Tool now can paint vertex colors
            The Vertex Map shader now supports vertex colors
            The Vertex Map shader supports OGL
            New Vertex Color XPresso node
            The Structure Manager now supports vertex colors
            New Vertex Map Converter converts between vertex map and vertex color
            C++/Python API supports vertex colors
        Python API now supports custom nodes description methods, BodyPaint 3D UV commands and texture baking functions

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