What is new in 3ds Max 2018
You may be aware that Autodesk recently released 3Ds Max 2018. Well there isnt any mind blowing updates in this release. Autodesk concentrated on the stability and overall experience for this release.
Here are the major updates in Autodesk 3Ds Max 2018
Removed MentalRay and added Arnold as Render (MAXtoA ver 5)
Volumetric effect with OpenVDB
Procedural objects allow scene interchange with Arnold
Depth of field, motion blur and camera shutter effets
QT5 frame work with enhanced docking
Timeline tear off
Tear off menus
Faster switching between work space
Motion path preview in the view port
New node based render pass management
Other modifier improvements.
Seriously speaking I didnt see any major improvements in this release. Most of them are related to 3rd party plugin improvements. All the rendering improvements come from Arnold render.
So what you think about this new release?
Will Maya get the same?