Maya is a wonderful application. But it lacks some features such as Architectural pre-sets, Mograph modules etc. as compared to other popular 3d application. After the long wait Maya have the Architecture and design material pre-sets with in it. It is known as Mia material and mia material X. These materials include nice pre-set for Chrome, Rubber, physical glass, copper etc. I think you already explored it.
(If not, enable Mental Ray in Maya and create a new mia material and click on the pre-set tab found in attribute editor.) But I am not going to describe about those pre-sets. But some other pre-sets, which I have found very useful in my Motion Graphics career.
Fast mental ray for Maya
Fast Mental Ray is an excellent plugin created by Explore-3d .It is a collection of pre-sets for materials, lights, and camera and render settings. The material pre-sets include Gold, Plexi, plastic, Inox, Glass etc. which are very useful in Motion Graphics and product rendering.
- Download the installation/ zip file. The latest version found in the website is for Maya 2011. If you need it to be available in Maya 2012 and later download the zip file. And follow the instructions. I have modified the set up instructions for Maya 2012.
- Open the ‘Fast_Mental_Ray_V3.0.2%20for%20Maya_2011%20Windows.zip’
- Open ‘Fast_Mental_Ray_V3.0.2 for Maya_2011 Windows’ folder
- Copy "Fast Mental Ray V3.0" folder to your Maya 2012 installation. (C:\Program Files\Autodesk\Maya2012\)
- Copy "Fast_MR.png" in the "icons" folder from your Maya 2012 installation. (C:\Program Files\Autodesk\Maya2012\icons)
- Copy the prefs folder and paste it in Documents\Maya\2012 and merge the content. Do not replace.
- Copy content “icon" folder on /my documents/Maya/2012/prefs/icons/
- Copy content "shelves" folder on /my documents/Maya/2012/prefs/shelves/
- Start Maya and you will get a new shelf named Fast Mental Ray. Open the shelf and click on the icon.
- Explore the different pre-sets in Fast Mental Ray.
It includes sun Direction and Metro. Sun direction is pretty similar to sun light in 3ds Max which have the entire attributes to set the geographical and time value. You can set the city, latitude, month, ate, time etc. and the sun light will behave accordingly.
Below is the some renders with environment settings
Used Default Lambert shader and camera. Sun is set to Delhi, with time 14:30 and month Dec
In pre-sets tab there are quick pre-set for SD, HD, Full HD, Panavision and different print pre-sets.
And quick selection for GI and FG.
It includes basic settings for camera. Pretty handy for quick renders.
It is a tab for creating interior and exterior lightings with area light.
Simple pre-set lights with geometry for creating quick interior lighting.
|image courtesy Explore-3d|
Very handy set of material pre-set and shaders. Also include gamma correction node.
Shaders include miscellaneous, wood, wall, metal, plastic, glass, frosted glass etc. with some pre-sets in it. The metal and plastic pre-sets are very useful when doing product render and motion graphics. Shaders are created by clicking the icons. But you have to manually assign it to the objects.
These are the material present in the shaders slot.
- Wall glossy (1,2,3,4,5,6)
- Wall matte (1,2,3)
- Coating (1,2,3)
- Wood sliding (1,2)
- Wood Floor
- Glossy plastic (1,2,3)
- Matte plastic (1,2,3)
- Blur plastic (1,2,3)
- Glossy plexy
- Blur Plexy
- Brushed Inox
- Tinted glass
- Thin Glass
- Frosted Glass
- Frosted tinted glass
- Frosted thin glass
|image courtesy Explore-3d|
See the renders below with each material applied.
I have used my own lighting technique. There is no UV mapping applied.Some of them applied with HDR map for reflection.
Mia Cocktail Presets for mia material 1.3.0
Valen Wagner created this collection pre-sets for mia material x and mia material x passes. He used original 3ds Max mia material pre-set (architectural and design) and implemented in Maya. Due to copyright issue he supplies the alternative textures against 3ds Max original textures. But you can use any high quality maps instead.
Note that there is not that much presets are available. It include
- Concrete Rough
- Concrete smooth
- Copper Shaded
- Leather cracked
- Metal Brushed
- Tile glazed
- Wood Bamboo glossy
- Wood bamboo matte
- Wood box pattern glossy
- Wood box pattern matte
Take a look at Valen Wagner’s website http://www.vraphix.com/ watch the video tutorial and download the plugin there. Or use this link
MIA Presets for Maya by Brian Escribano
This is another set of mia material pre-set originally compiled from 3d Studio Max’s Architecture and Design pre-set. Due to automatic conversion the compiled Maya Shaders lost its connection to the original textures and utilities. those slots are represented by black colours. So this pre-set cannot be considered as production ready. You have to find the empty slots and manually assign the correct textures and utilities unless you wont get similar result compared to 3ds Max.
If you have enough time and 3ds Max available, apply the correct textures in the correct slots.
These are the pre-sets available
Shader Library for Maya
I think you probably heard about this plug in. If not, it is a collection of shaders with tile able texture originally supplied with Maya’s installation disc till version 8.5. The shader pack is originally produced and distributed by Alias Wavefront, the real makers of Maya. After Autodesk bought Maya this plug in also disappeared. But you can get it by searching in Google. Shader library is not a mental ray material pre-set. Instead it is Maya,s default shader (Blinn, Lambert,Phong etc.).
Get more pre-sets and shaders from following sites
If you know more material and shader preset please share it as comments.