Thea Render with 35% discount

Thea render is an amazing hybrid render with quality and speed. It can utilize GPU and CPU simultaneously. During the festive season (up to January 5) Thea team is giving 25-35% discounts on the amazing render, Thea render. Grab this opportunity now and boost your render.

Get it here

 From Thea site

Presto Engine (GPU+CPU)

Thea Presto is a render engine that has been written bottom-up and is running on both GPU and CPU simultaneously, harvesting all your computer raw power. The engine has been especially tuned for fast interactive rendering and pushes GPU+CPU computing to the limits, while keeping the high photorealistic quality of Thea Render. Take a Tour and see benchmarks for Presto here.

Fast Interactive Render

One thing that is impressive about Presto is the interactiveness rate that one can achieve. It is certainly the most fun engine to work interactively with and its response is great particularly in the case you have a separate graphic card for display. Presto comes as an add-on engine for Thea Studio and all Live Plugins.

Presto GPU+CPU

For coding Presto on the CPU, we didn't want just a "port" of the code from Nvidia CUDA architecture to x86/CPU architecture. We wanted to squeeze the CPUs to the max and see a real performance comparison between GPUs and CPUs. For this, we decided to adapt Intel's Embree library. What does this mean? with every GPU and CPU core running Presto, it means fast, very fast, rendering!
Instancing & Volumetrics Support

Presto has full instancing support. After various small and big memory improvements, millions of instanced polygons can now be rendered without a problem. Presto can now handle all the geometric complexity you want. Additionally, subsurface scattering and volumetrics are supported by Presto and they are also delivered fast, truly realistic, without any approximations.

Material and Lighting System

Presto has been coded on the GPU with the same principles for materials and lights like on the CPU so that you can get the same superior quality of Thea Render. The GPU engine is particularly useful for product design and external scenery with dominant direct lighting; this is where Presto particularly shines!
Ideal for Animations

Presto can be used for rendering complex animations in a fraction of time compared to others. Adding also the new network render mode, which allows to render frames separately on each node, one can render complete product and exterior animations always in time.

Two Render Modes

Presto comes with 2 different render modes; one for very fast preview which accounts mostly for direct lighting and uses also ambient occlusion and a second one, truly photorealistic, unbiased-like mode. They both are progressive render modes and can be used for rendering inside the Viewport and the Darkroom.
Based on Nvidia CUDA Technology

Presto GPU is based on Nvidia CUDA, which means that a compatible graphic card is needed to run it. It also supports Multiple GPUs (for Darkroom and Interactive rendering) and co-operative rendering over the network. All the CUDA supporting cards can be used (see here for a detailed list).
Find here more tips for running Presto at its max effectiveness.

Coin drop c4d scene file free download.

Hi, as a Christmas and New year Gift I am giving a c4d scene file for free download. It is highly customizable rigid body scene, with coins droping.  
I used Corona render for rendering. You can download it free from https://corona-renderer.com/.
You can change to any renderer of your choice. Just change the materials also.
Corona is a very good render for Architecture and product visualization. It give you a high quality photo realistic result right out of the box. But like Arnold render noise is the big problem. You need to wait a long time in order to get a smooth render. They introduced a new noise reducing algorithm which removes noise after rendering.
Corona for Cinema 4d is still under development. But the alpha release is pretty stable with most features built in. You can get a fully functional copy of Corona render free from their website.
Here is the test render.
It took almost ten minute per frame for 50 samples. It is affordable for my laptop with i7 running at 1.74 GHz speed.
with motion blur

with noise reduction set to full, 1.0

Will post a video after render finish.
Ambient occlusion

Material ID pass

Download the C4D scene file here


What is new in Cinema 4d 18 c4d r18

Maxon just announced the new high lights for Cinema 4d R18 version. There are a lot of improvements and addition in this release based on user feed back. A better view port which utilize the power of your GPU with real time ambient occlusion, displacement and reflection previews. There are more tools for modeling, shading  and mographs included in this release.

Well it is not available for purchasing yet.


How I created the FermiCG intro graphics

Creating motion graphics for your brand channel is little difficult. I created a simple motion graphics for FermiCG three years ago. You can watch it here. Some one asked me how to create something like this. So I created a video explaining the techniques I used. If you follow the full video and do some practice you can create mind blowing motion graphics with in hours. 


Thea Render GPU+CPU hybrid render

Thea render, relatively a young player in the industry. But a strong, well coded solid render which can utilize the CPU and GPU simultaneously. It has both biased and unbiased engines i.e; if you need speed you can use biased engines and if you need quality (photo realistic renders for architecture and product rendering) you can use unbiased engines. The important feature is it can use your processor and NVIDIA CUDA graphics card simultaneously for rendering. If your scene doesn't fit the vram (too heavy for the GPU) Thea can utilize CPU only for rendering and it is even done automatically. Thea has a real time rendering engine like Corona and Octane. It has built in material system which can be used on any software Thea supported (Sketchup, Cinema 4d, Blender, 3ds Max etc.). That means you can utilize the materials created by other users for other software. Thea has its own studio rendering which allow you to import 3d objects, add materials, lights, camera animation and do render.
You can read more about Thea here

Ok..here is the real user opinion. I tested Thea for C4D which come with Thea studio and Thea plug in for C4D. You can grab a fully functional water marked Thea render free of cost from their site.

This is a Video from Thea Website


  • Its very easy to use especially Presto engine.
  • Little tweaking needed for materials and render settings
  • Render presets are almost useful for majority of situations
  • Displacements, depth of fields are almost real time.
  • Real time rendering support.
  • Multi pass rendering.
  • Real camera adjustments during rendering.
  • Relight functionality
  • Scene transfer time (preparation time) is very fast, instantly start rendering.
  • Very fast rendering for exterior with physical sun and sky
  • HDRI lighted scene rendering is also fast.
  • Photo realistic rendering with out any manual tweaking
  • Flicker free GI
  • Separate engines suited for different situations
  • Adaptive BSD rendering is very fast with GI scenes.
  • Can render Billions of polys without instancing very easily
  • Instancing support
  • Bucket rendering
  • Net work rendering
  • Support Team render
  • Support Take system
  • Materials can be exchanged through all the supported applications.
  • material system is simple and uses common names
  • Well support by the development team
  • Adding new features and bug fixes are fast


  • Must adhere with real world unit, (if you use 1 meter sphere and 10 meter sphere with same material like colored glass, you will get different result).
  • No Motion blur support for C4D
  • Mograph shaders are not fully supported.
  • You have to stick with real world lighting for good result. That means if you use C4D lights you loose certain functionalities like caustics.
  • Mesh lighting is better than native lights
  • No matte objects supported, that means if you change a texture for one object you need to render all scene (you can add material override manually). but for Vray it is easier.
  • Render passes are limited compared to Vray.
  • Interior lighting is very slow, take too much time for cleaning up noise.
  • For better interior lighting you have to use mesh instead of lights.
  • Complex shading materials are somewhat tricky
  • The reference manual is limited

Well suited render for Architectural visualizations, product renderings and small scale animation. If you are an individual, small studio Thea is a very good companion.

Anyway I will upload more real world scenes and situations. I recommend you to download the demo and test it your selves


Mechanical Animation in C4D

Creating mechanical animation in C4D is very easy. With the help of its robust curve editing tools Mograph and little bit of xpresso you can create accurate mechanical animation with less effort. In this tutorial we will discuss about the basics.


Meter tape texture

Another useful texture from FermiCG/FermiZG.
Meter tape texture yellow tape. Please note that this is not an accurate measured tape texture. 
You may use it in your commercial projects however redistribution of this texture in website or electronics form is prohibited.
Meter tape texture Measuring tape texture 
meter tape texture
Measuring Meter tape texture 33x3572

You can get a high resolution texture HERE  (Resolution 330x35720 72dpi)


How to render ink drop fluid stimulation in Maya Kids mode

Long ago FermiCG published a tutorial about stimulating ink drop effect in Maya. Any way we didnt show anything about rendering in that video. People are not seemed to be worry with that. So we also forget. But recently more people asking for a video tutorial for that.

So here is the tutorial. How to render ink drop fluid simulation in Maya Kids Mode!!!

Sorry guys (Who asked about the tutorial) I am just joking.... This is a beginner level tutorial. During my studies I am also a beginner, I asked several questions in several areas and people shouted at me. 


So don't worry, If you have any doubt just ask me, I will help you if I can. Don't ask me how to make him bigger!!!

Watch the tutorial

What is new Autodesk Maya 2016 extension 2 and probably in Maya 2017

Recently  Autodesk announced the Maya 2016 extension 2. Registered users on subscription can freely download it from AD account management.
So what is new in Maya 2016 extension 2?
Is it a minor release or not?

Well it is a major release with good amount of stuffs like

new render layer manager
Mash for Motion graphics
New rigging tools
Reworked bifrost andXgen
with several additions and improvements for modelling.

Read more about the Maya 2016 extension 2 @ Autodesk Area Blog

What to expect in Maya 2017?

Well Autodesk show some cool features in NAB 2016, which include several improvements and addition in modeling and motion graphics.

You can jump to Autodesk official Youtube channel.


Another worst Maya tutorial- secondary particles in maya

Learn to create some interesting effects with particles in Maya. in this tutorial you will learn how to create secondary and Tertiary particle effect upon primary particle age. You can combine different expressions and attributes to create awesome effects without using any expensive scripting.As usual simple effective easy to follow tutorial from FermiCG  oops FermiZG.


15 Ideas You Can Steal from Making of Star Wars Original Trilogy

Everybody watched the Star War movie series. Lucas films has done a very good job in creating the visual effects. But how many of you watched the Star Wars original, the old series? Anyway I didn't. But while surfing in YouTube I accidentally found this Making of Making of Star Wars Original Trilogy. Anyway watch the video and I am sure you will get more than 15 ideas to steal. Apply it in new technology and create some great videos. Students and hobbyist can get a boost in their creativity.


Dancing stage volumetric ies lighting in c4d tutorial

As promised in the previous post, here is the tutorial for volumetric lighting in c4d

Up to 20 minutes is the modelling process. Lighting starts at 20 minutes. If you just want to get the lighting technique skip to 20 minutes.
In this tutorial you will learn about the mograph module, cloner and random effector, sweep nurbs and instancing to quickly model and light the dancing light stage.
IES lighting in c4d is awesome. if you combine with visible light using volumetric option you can get amazing result. And wisely combining with mograqph module you can randomize light color and animation.
Sorry there is no sound.

Volumetric lighting in c4d

Recently I was experimenting with stage lighting like fog lighting on c4d. Surprisingly the volumetric lighting with ies profile turned to be a good technique. I used mograph cloner and random effector to get a quick but good result.
Combining different IES with mograph effectors you can easily create a wide varieties of lighting with in minutes or seconds if your system is really fast. Only draw back is that you have to stick with c4d standard render if you need the glow, highlight and object glow collectively known as post effect. But the native render is really quick in rendering this scene.

Hope you also enjoy this. Anyway I already created a tutorial for this. Once the upload finishes it will be immediately available in youtube/fermicg channel. And also here.

Watch the demo until then.

Also I included the different stages of experimentation.
volumetric lighting in c4d
ies light in c4d with visible light to volumetric

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d

volumetric lighting in c4d