3d representation of Miami_Florida_US using 2019 map data.This scene contains details of buildings, roads, land details, area details, airport, railway and water details.
File formats include,
C4D - curves, polygons, nurbs with editable parameters.
FBX - polygon
DXF- 2d CAD
SVG- 2d vector file (illustrator 8)
texture- hdr sky, grass,ground,stone,mud
Clean scene with properly grouped elements. All objects are properly arranged and added with proper name and materials. For user convenience the scene has proper hierarchy with layers, materials and groups.
Buildings are extracted from real world data. There are random buildings added to some areas where real world data is partially available (missing height details).
Scene include following groups/objects (depending on the original data some parts may be missing)
aerodrome apron taxiway terminal
random apartments farm hotel house detached
residential dormitory terrace houseboat bungalow
static_caravan cabin commercial office industrial
motorway trunk primary secondary tertiary
unclassified residential motorway_link trunk_link
primary_link secondary_link tertiary_link
living_street service pedestrian track
bus_guideway escape raceway road Paths
footway bridleway steps path cycleway
construction proposed rest_area
commercial construction industrial residential
wood tree_row tree scrub heath moor grassland
abandoned construction disused funicular
light_rail miniature monorail narrow_gauge
preserved rail subway tram
river riverbank stream wadi drystream canal drain
ditch fairway dock boatyard dam weir stream_end
You can easily hide any layer/groups for better visualization.
Due to small size and minimum details this scene can be easily loaded.
Materials can easily be changed and altered.
Adding texture is easy, thanks to unique materials for each sections.
Contains procedural textures which is not exported in FBX,OBJ,3ds
Map data : OpenStreetMap contributors
MAP ZOOM =12.16
Ratio: 1:121 059
3d scene scale : 1:1
Scene unit: cm
**No elevation data**
**Bridges provided are place holder mesh. Height and shapes vary in real world**
**Building heights are identical to real world where such data exist. Else randomly extruded.**
**Building shapes are roughly obtained due to lack of data**
** cross bridges and under passages can be defined using the bridge data provided.**
**Tree and vegetation is not included. However you can easily populate trees and plants using the data provided.**
Miami beach Florida Kendall north bay village Hialeah Virginia gardens key Biscayne el portal CITYBLOCK SKYLINE CARTOON CITY CITYSCAPE STREET MAP