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Hair/paintfx tutorial-Creating abstract tentacle

July 11, 2011
                 Creating abstract tentacle in other software such as Cinema 4d is rather easy.But in Maya there is no such modelling tools available.Paint effect is very powerful tool for doing abstract things with in Maya.Here I am showing how to get the abstract tentacles modelled using paintFX. Here it is done dynamically using hair system.Using the hair system in Maya is rather easy for doing animations dynamically.

Creating abstract tentacle in Maya

Turbulent sky clouds texture high quality free download

July 08, 2011
High quality free texture of Sky.
Maps included
Diffuse/color map
Bump Map
Displacement Map
Normal Map
Specular Map

You can use this texture in commercial, non commercial projects. Do not upload it in websites and do not distribute it.
turbulent sky


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Earth map vector texture high quality free download

July 05, 2011
High quality free texture of Earth Map.
Maps included
Diffuse/color map
Bump Map
Displacement Map
Normal Map
Specular Map
You can use this texture in commercial, non commercial projects. Do not upload it in websites and do not distribute it.
Do the following action to get the download link. Downloads are saved in 7zip format. You must have free 7zip application to extract the files.
earth map vector


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How to get transparency in Carpaint material in Maya.

July 03, 2011
Getting transparency in Car paint shader in Maya is very difficult because car paint have no transparency slot. I searched in Google about this and found some tips and tutorials.But most of them are little bit complex. So I experimented with Different shader techniques in Maya and found a nice and cool way to get things properly.
I currently use this technique in many of my works because car paint material is my favourite.Mental Ray is providing some transparency node called mib transparency which can be connected to the car paint for getting the transparency right from it. But I like this way because it proved potentially important.
car paint materialHow to get transparency in Carpaint material in Maya.
Here we go.
  • Create a Lambert shader assign to the mesh.
  • Apply transparency map to the transparency slot.
  • Create a mi_car_paint_phen_x.Tweak the properties.(For this purpose you should create the x material not the basic car paint material.)
  • Drag the mi_car_paint_phen_x1 to the color slot of Lambert material.
  • In the connection editor turn on the show hidden tab of the mi_car_paint_phen_x1 slot.
  • Find the attribute named result in mi_car_paint_phen_x1 and connect it to the color of the Lambert slot.(see the picture below).Note that you should connect the result tab directly to the color tab. Connecting individual RGB channel will cause fatal error during rendering.
How to get transparency in Carpaint material in Maya connection editor
Tweak the mi_car_paint_phen_x1 reflection ambient etc, not in the Lambert.
How to get transparency in Carpaint material in Maya.

 

How to get Bump in Carpaint material in Maya.

                  After creating this tutorial I have a question, is this procedure can yield bump and displacement in car paint material? I experimented and the answer is YES.
Follow the same procedure.Connect the Bump map to the Bump map slot of the Lambert shader.

How to get Displacement in Car paint material in Maya.

Follow the same procedure.Connect the Displacement node to the Lambert shader.
 
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