6/11/17

Mineral water bottle modeling tutorial by FermiCG

In this tutorial you will learn about modeling a mineral water bottle in Cinema4d. We will start with creating basic shape with curves then using different nurbs modeling techniques we finish the bottle model. I used a non destructive way for creating this bottle so we can make any changes to the shape of the bottle later. Once finish modeling we will add more details such as pattern and extruded logos to the bottle.
Later we will discuss about creating clear plastic materials inside Cinema 4d thea render and corona render.
You will also learn to bake normal and displacement maps inside cinema 4d.
In the last part you will learn to create thin glass or thin plastic materials inside cinema 4d render. You also learn to create water drops without using any 3rd party plugins. You also get several tips to optimize the scene so the final rendering will be super fast. Imagine with all these details reflection and refraction using cinema 4d standard render you can get a full hd render with in seconds. Finally using photoshop we will add depth of field aka depth blur.















6/3/17

Animated patterns in After effects tutorial by FermiCG

Hi in this quick video tutorial you will learn to animate patterns inside After effects. We will start with importing downloaded vector illustrator file.Using After effects internal commands we will convert Illustrator file to shapes and paths.Once you get the after effects path you can do crazy effects and animations. We will just do some simple tasks such as filling path and doing trim animation so the path look like growing from nothing. By the help of some expression we can do automatic pattern animation.
Hope this tutorial help you guyz creating some amazing stuffs inside After effects.

5/1/17

Ghost in the shell Cinema 4d tutorial

In this tutorial you will learn to create an amazing use of Cinema 4d's sketch and Toon settings. You will walk through the process of creating Ghost in the shell movie effect using Cinema 4d. You will also get an idea about creating the HUD effect.

This tutorial covers the following topics

  • Cinema 4d Sketch and toon effect basics
  • Contour lines in Cinema 4d
  • Creating dotted and patterned lines in Cinema 4d
  • Sketch materials in Cinema 4d
  • Sketch styles tag in Cinema 4d
  • Material selection tags in Cinema 4d
  • Compositing in After effects

Author   : Eyedesign

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4/30/17

Free scene files for Cinema 4d

Cinema 4d is an amazing software. Creating mind blowing motion graphics and other animations are easy in Cinema 4d. Learning Cinema 4d is fun. You can watch tons of tutorials over YouTube/Vimeo and other web resources. But getting a full scene file is more helpful for experimenting. Isn't it?

There are people letting to download Cinema 4d scene file free of charge. They even let you to use it on your commercial projects.

Mike Winkelmann from Beeple is a great artist who create and share a lots of Cinema 4d scene files. Honestly speaking I even downloaded most of the projects and carefully learning the techniques he used to create awesome animated videos. Most of them are simple techniques, you never tried. May be, but I learned a lot. So you can also download all these files and start experimenting.
Property of Mike Winkelmann from Beeple 


Here is the link for download


Still confused?

Watch some of the videos










Impressed? Jump to his website and download the projects. Happy experimenting.

Real traffic generator plugin Cinema 4d

Adding animated vehicles inside your animated scene is time consuming. And you can imagine how difficult add entire street traffic in your scene. Imagine if there is a plugin that can do it automatically for you. Yes there is a new plug in named Real Traffic (for Cinema 4d), which can create real life like traffic with simple set up. You will get completely rigged vehicles which obey traffic based on the computed intelligence. It will obey the traffic signals, stop vehicles if something crosses there way, and steer the wheel based on the twist and turns. Sounds amazing. Watch the demo video.



Watch the tutorial



Get the plugin Here

You can get a 30 day demo plugin, although it is limited to some extend.

Read more about Traffic generator
realtraffic

RealTraffic is a traffic simulation software1 optimized for easy creation of realistic looking traffic scenes. It is based on the Intelligent Driver Model (IDM), a robust traffic following model, developed by the Institute of Economy and Transport of the TU Dresden. The IDM is complemented by the lane change model MOBIL (Minimizing Overall Braking Induced by Lane changes), that provides voluntary and forced lane changes where braking maneuvers are reduced to a minimum.
RealTraffic simulates human driving behavior, which can be influenced by a few simple parameters and is modified with any vehicle using random function values.

  Vehicles

In the first release, RealTraffic provides four different types of vehicles (cars, trucks, buses and trams), which can be freely configured in size and number of axles. Additionally, any number of trailers can be added so that it is possible to easily create semi-trailers, trucks with trailers, articulated buses or multi-carriage trams. Using the free Car Rig Helper and the automatic setup function there are just a few mouse clicks from downloading the car model to the final RealTraffic -vehicle.
The simulation not only controls the vehicle components, i.e. chassis and wheels, but optionally also brake lights and turn signals as well as light signals from traffic lights.

Roads

With the help of splines, lanes are generated and linked with nodes. Nodes define branches or merging lanes. This way, very complex road networks can be modeled. For creation, the functions of the plugin or the CINEMA 4D spline tools can be used. Lanes can be blocked or allowed exclusively for individual vehicles, e.g. to define the tracks for the tram or separate bus lanes.

Control

The traffic volume for each vehicle type is defined by traffic volume objects. Any number of traffic volume objects can be used to define different volumes in different directions (e.g. rush hour on outbound lanes). The vehicles are taken from the pool you provide and automatically emitted at the starting nodes. The cars find the route to the destination nodes autonomously even if there is no direct connection. Optionally, required vehicles are automatically cloned to meet the desired traffic volume.
RealTraffic can handle the traffic without collision by just using the priority ranking of crossing lanes. In addition, the nodes can act as a stop sign or traffic light. The traffic lights are controlled by special objects being able to manage any number of light signals. 

What is new in 3ds Max 2018

You may be aware that Autodesk recently released 3Ds Max 2018. Well there isnt any mind blowing updates in this release. Autodesk concentrated on the stability and overall experience for this release.

Here are the major updates in Autodesk 3Ds Max 2018

Removed MentalRay and added Arnold as Render (MAXtoA ver 5)

Volumetric effect with OpenVDB

Atmospheric effects
Procedural objects allow scene interchange with Arnold

Material library
Depth of field, motion blur and camera shutter effets
VR camera

QT5 frame work with enhanced docking
Timeline tear off
Tear off menus
Faster switching between work space
Modular toolbar
Motion path preview in the view port
New node based render pass management

Alembic improvements
Other modifier improvements.


Seriously speaking I didnt see any major improvements in this release. Most of them are related to 3rd party plugin improvements. All the rendering improvements come from Arnold render. 

So what you think about this new release?
Will Maya get the same?

4/29/17

Animated Fish Floral Graphics Tutorial

Cinema 4d is awesome tool for creating motion graphics work. In this tutorial you will learn to create some floral animation using Cinema 4d.






No audio included.



Corona for Cinema 4d_free for commercial use

Corona render is a photo realistic render widely used in architecture and product visualization. It is basically released for 3ds max. But they are hardly working on Cinema 4d plugin. You can download a free commercial version(alpha ver) now. It will be expired once the final version is announced.You can use it on commercial projects also. But honestly speaking it is very good render even at the alpha stage.

It is truly based on CPU engine and is far better than C4d native render in photorealism and quality.

Download the render here


Here is a little tutorial for getting familiar with corona for cinema 4d



2/20/17

dynamic flower blooming in Maya tutorial

Flower blooming animation is little trickier to achieve. But it is easy once you get the idea. There are several ways to achieve the flower blooming animation, you can use modifiers like bend deformer to animate the flower petals, use bones and rig the flower or use hair modules to deform the flower.

In this video I am going to show you an easier way of flower blooming animation in Maya. Using bones to rig one petal, animate it and duplicate the animated petals to make a flower. I also cover how to add some subtle secondary animation to the flower.


12/24/16

Thea Render with 35% discount

Thea render is an amazing hybrid render with quality and speed. It can utilize GPU and CPU simultaneously. During the festive season (up to January 5) Thea team is giving 25-35% discounts on the amazing render, Thea render. Grab this opportunity now and boost your render.

Get it here

 From Thea site

Presto Engine (GPU+CPU)

Thea Presto is a render engine that has been written bottom-up and is running on both GPU and CPU simultaneously, harvesting all your computer raw power. The engine has been especially tuned for fast interactive rendering and pushes GPU+CPU computing to the limits, while keeping the high photorealistic quality of Thea Render. Take a Tour and see benchmarks for Presto here.

 
 
Fast Interactive Render

One thing that is impressive about Presto is the interactiveness rate that one can achieve. It is certainly the most fun engine to work interactively with and its response is great particularly in the case you have a separate graphic card for display. Presto comes as an add-on engine for Thea Studio and all Live Plugins.


Presto GPU+CPU

For coding Presto on the CPU, we didn't want just a "port" of the code from Nvidia CUDA architecture to x86/CPU architecture. We wanted to squeeze the CPUs to the max and see a real performance comparison between GPUs and CPUs. For this, we decided to adapt Intel's Embree library. What does this mean? with every GPU and CPU core running Presto, it means fast, very fast, rendering!
Instancing & Volumetrics Support

Presto has full instancing support. After various small and big memory improvements, millions of instanced polygons can now be rendered without a problem. Presto can now handle all the geometric complexity you want. Additionally, subsurface scattering and volumetrics are supported by Presto and they are also delivered fast, truly realistic, without any approximations.


Material and Lighting System

Presto has been coded on the GPU with the same principles for materials and lights like on the CPU so that you can get the same superior quality of Thea Render. The GPU engine is particularly useful for product design and external scenery with dominant direct lighting; this is where Presto particularly shines!
Ideal for Animations

Presto can be used for rendering complex animations in a fraction of time compared to others. Adding also the new network render mode, which allows to render frames separately on each node, one can render complete product and exterior animations always in time.


Two Render Modes

Presto comes with 2 different render modes; one for very fast preview which accounts mostly for direct lighting and uses also ambient occlusion and a second one, truly photorealistic, unbiased-like mode. They both are progressive render modes and can be used for rendering inside the Viewport and the Darkroom.
Based on Nvidia CUDA Technology

Presto GPU is based on Nvidia CUDA, which means that a compatible graphic card is needed to run it. It also supports Multiple GPUs (for Darkroom and Interactive rendering) and co-operative rendering over the network. All the CUDA supporting cards can be used (see here for a detailed list).
Find here more tips for running Presto at its max effectiveness.

Coin drop c4d scene file free download.

Hi, as a Christmas and New year Gift I am giving a c4d scene file for free download. It is highly customizable rigid body scene, with coins droping.  
I used Corona render for rendering. You can download it free from https://corona-renderer.com/.
You can change to any renderer of your choice. Just change the materials also.
Corona is a very good render for Architecture and product visualization. It give you a high quality photo realistic result right out of the box. But like Arnold render noise is the big problem. You need to wait a long time in order to get a smooth render. They introduced a new noise reducing algorithm which removes noise after rendering.
Corona for Cinema 4d is still under development. But the alpha release is pretty stable with most features built in. You can get a fully functional copy of Corona render free from their website.
Here is the test render.
It took almost ten minute per frame for 50 samples. It is affordable for my laptop with i7 running at 1.74 GHz speed.
with motion blur








with noise reduction set to full, 1.0

Will post a video after render finish.
Ambient occlusion

Material ID pass


Download the C4D scene file here

7/26/16

What is new in Cinema 4d 18 c4d r18

Maxon just announced the new high lights for Cinema 4d R18 version. There are a lot of improvements and addition in this release based on user feed back. A better view port which utilize the power of your GPU with real time ambient occlusion, displacement and reflection previews. There are more tools for modeling, shading  and mographs included in this release.


Well it is not available for purchasing yet.

7/4/16

How I created the FermiCG intro graphics

Creating motion graphics for your brand channel is little difficult. I created a simple motion graphics for FermiCG three years ago. You can watch it here. Some one asked me how to create something like this. So I created a video explaining the techniques I used. If you follow the full video and do some practice you can create mind blowing motion graphics with in hours.