Unreal engine offline installation

unreal engine ue4 offline
Epic games Unreal engine, UE4 is one of the most famous game engine available in the market. Due to its power, popularity and free of cost many of us want to try it. But you are limited with online installation only. You need to download at least 8gb of data to work. 

And if you want to use the same installation to another PC or laptop, there is no straight way to do so.
Fortunately you can move or copy the installation file from one pc to another.

If you just copy the installation file from program files to another PC you will get dll error upon launching the program.

You must copy all the data from installed pc to other.

So here are the list of files you need to copy (remeber you need to copy all the contents of the folder to exact same location of other PC).

1. Copy Epic Games folder from C:\Program Files\Epic Games  and move to the exact same location of second PC

2. Copy Unreal projects folder from C:\Users\xxxxx\Documents\Unreal Projects to second PC

3. Copy Epic folder from C:\ProgramData\Epic to the same folder of second PC (you need to turn on hidden files visibility under explorer settings to see this folder)

4. Copy   UnrealEngine,  EpicGamesLauncher ,   UnrealEngineLauncher folders from      C:\Users\xxxx\AppData\Local  to the same location of second PC

5. You can download epic game launcher from Unreal site and install it to get game launcher and other dependencies installed. No need to connect to internet. Or just copy Epic games folder from C:\Program Files (x86)\Epic Games to the same.

In order to launch the editor  double click   C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\Win64\UE4Editor.exe

Please be noted that this is a simple work around that give an option to launch Unreal engine in an offline PC. It is not really recommended. In order to get complete functionality, compatibility and other publishing tool you have to use the the game launcher and sign in with your account. You can always skip the downloading of all the contents and manually copy pasting the files to the exact location using above method.

For more information and downloading https://www.unrealengine.com/en-US/what-is-unreal-engine-4


Live paint spline curves on surfaces in Cinema 4d

Live painting/ dynamic painting spline/curves on Cinema 4d is really easy. I came from Maya , and I used to the live paint features of Maya a lot. When I started using Cinema 4d it was really difficult to paint curves on a mesh. Fortunately there is a work around for this feature. In Maya you have to turn the option make live for selected mesh, and you can attach curves on that surface just like in Illustrator or Photoshop.
So here is the work around, turn on snap in Cinema 4d, use 3d snapping instead of auto snap, and turn on polygon snapping. Just watch the video and you will get the idea.

Cloner id/number as text object in Cinema 4d tutorial

In this tutorial I will show you a quick and easy way to get Cloner Id/ numbers inside Cinema4d. You can feed the cloner Id to a text object and display the number as text objects in your scene. This is real quick way to create sequence of numbers in any arrangements according to the cloner. Just using a simple expresso connection you can get amazing results with in seconds.

Flower blooming animation in Cinema 4d tutorial

Flower blooming animation in Cinema 4d is easier than you think. You just have to figure out how to bloom/open your flower inside Cinema 4d. In this quick video I will show a quick way to animate the flower blooming effect. In this tutorial I start with modeling a simple flower, and add deformers to create the animation. Bend deformer is your friend to get the desired effect. After the animation just use cloner to replicate the petals to make a flower. Add a plain effector to randomize the animation.

You can also check flower blooming animation in maya


Mineral water bottle modeling tutorial by FermiCG

In this tutorial you will learn about modeling a mineral water bottle in Cinema4d. We will start with creating basic shape with curves then using different nurbs modeling techniques we finish the bottle model. I used a non destructive way for creating this bottle so we can make any changes to the shape of the bottle later. Once finish modeling we will add more details such as pattern and extruded logos to the bottle.
Later we will discuss about creating clear plastic materials inside Cinema 4d thea render and corona render.
You will also learn to bake normal and displacement maps inside cinema 4d.
In the last part you will learn to create thin glass or thin plastic materials inside cinema 4d render. You also learn to create water drops without using any 3rd party plugins. You also get several tips to optimize the scene so the final rendering will be super fast. Imagine with all these details reflection and refraction using cinema 4d standard render you can get a full hd render with in seconds. Finally using photoshop we will add depth of field aka depth blur.


Animated patterns in After effects tutorial by FermiCG

Hi in this quick video tutorial you will learn to animate patterns inside After effects. We will start with importing downloaded vector illustrator file.Using After effects internal commands we will convert Illustrator file to shapes and paths.Once you get the after effects path you can do crazy effects and animations. We will just do some simple tasks such as filling path and doing trim animation so the path look like growing from nothing. By the help of some expression we can do automatic pattern animation.
Hope this tutorial help you guyz creating some amazing stuffs inside After effects.


Ghost in the shell Cinema 4d tutorial

In this tutorial you will learn to create an amazing use of Cinema 4d's sketch and Toon settings. You will walk through the process of creating Ghost in the shell movie effect using Cinema 4d. You will also get an idea about creating the HUD effect.

This tutorial covers the following topics

  • Cinema 4d Sketch and toon effect basics
  • Contour lines in Cinema 4d
  • Creating dotted and patterned lines in Cinema 4d
  • Sketch materials in Cinema 4d
  • Sketch styles tag in Cinema 4d
  • Material selection tags in Cinema 4d
  • Compositing in After effects

Author   : Eyedesign



Free scene files for Cinema 4d

Cinema 4d is an amazing software. Creating mind blowing motion graphics and other animations are easy in Cinema 4d. Learning Cinema 4d is fun. You can watch tons of tutorials over YouTube/Vimeo and other web resources. But getting a full scene file is more helpful for experimenting. Isn't it?

There are people letting to download Cinema 4d scene file free of charge. They even let you to use it on your commercial projects.

Mike Winkelmann from Beeple is a great artist who create and share a lots of Cinema 4d scene files. Honestly speaking I even downloaded most of the projects and carefully learning the techniques he used to create awesome animated videos. Most of them are simple techniques, you never tried. May be, but I learned a lot. So you can also download all these files and start experimenting.
Property of Mike Winkelmann from Beeple 

Here is the link for download

Still confused?

Watch some of the videos

Impressed? Jump to his website and download the projects. Happy experimenting.

Real traffic generator plugin Cinema 4d

Adding animated vehicles inside your animated scene is time consuming. And you can imagine how difficult add entire street traffic in your scene. Imagine if there is a plugin that can do it automatically for you. Yes there is a new plug in named Real Traffic (for Cinema 4d), which can create real life like traffic with simple set up. You will get completely rigged vehicles which obey traffic based on the computed intelligence. It will obey the traffic signals, stop vehicles if something crosses there way, and steer the wheel based on the twist and turns. Sounds amazing. Watch the demo video.

Watch the tutorial

Get the plugin Here

You can get a 30 day demo plugin, although it is limited to some extend.

Read more about Traffic generator

RealTraffic is a traffic simulation software1 optimized for easy creation of realistic looking traffic scenes. It is based on the Intelligent Driver Model (IDM), a robust traffic following model, developed by the Institute of Economy and Transport of the TU Dresden. The IDM is complemented by the lane change model MOBIL (Minimizing Overall Braking Induced by Lane changes), that provides voluntary and forced lane changes where braking maneuvers are reduced to a minimum.
RealTraffic simulates human driving behavior, which can be influenced by a few simple parameters and is modified with any vehicle using random function values.


In the first release, RealTraffic provides four different types of vehicles (cars, trucks, buses and trams), which can be freely configured in size and number of axles. Additionally, any number of trailers can be added so that it is possible to easily create semi-trailers, trucks with trailers, articulated buses or multi-carriage trams. Using the free Car Rig Helper and the automatic setup function there are just a few mouse clicks from downloading the car model to the final RealTraffic -vehicle.
The simulation not only controls the vehicle components, i.e. chassis and wheels, but optionally also brake lights and turn signals as well as light signals from traffic lights.


With the help of splines, lanes are generated and linked with nodes. Nodes define branches or merging lanes. This way, very complex road networks can be modeled. For creation, the functions of the plugin or the CINEMA 4D spline tools can be used. Lanes can be blocked or allowed exclusively for individual vehicles, e.g. to define the tracks for the tram or separate bus lanes.


The traffic volume for each vehicle type is defined by traffic volume objects. Any number of traffic volume objects can be used to define different volumes in different directions (e.g. rush hour on outbound lanes). The vehicles are taken from the pool you provide and automatically emitted at the starting nodes. The cars find the route to the destination nodes autonomously even if there is no direct connection. Optionally, required vehicles are automatically cloned to meet the desired traffic volume.
RealTraffic can handle the traffic without collision by just using the priority ranking of crossing lanes. In addition, the nodes can act as a stop sign or traffic light. The traffic lights are controlled by special objects being able to manage any number of light signals. 

What is new in 3ds Max 2018

You may be aware that Autodesk recently released 3Ds Max 2018. Well there isnt any mind blowing updates in this release. Autodesk concentrated on the stability and overall experience for this release.

Here are the major updates in Autodesk 3Ds Max 2018

Removed MentalRay and added Arnold as Render (MAXtoA ver 5)

Volumetric effect with OpenVDB

Atmospheric effects
Procedural objects allow scene interchange with Arnold

Material library
Depth of field, motion blur and camera shutter effets
VR camera

QT5 frame work with enhanced docking
Timeline tear off
Tear off menus
Faster switching between work space
Modular toolbar
Motion path preview in the view port
New node based render pass management

Alembic improvements
Other modifier improvements.

Seriously speaking I didnt see any major improvements in this release. Most of them are related to 3rd party plugin improvements. All the rendering improvements come from Arnold render. 

So what you think about this new release?
Will Maya get the same?


Animated Fish Floral Graphics Tutorial

Cinema 4d is awesome tool for creating motion graphics work. In this tutorial you will learn to create some floral animation using Cinema 4d.

No audio included.

Corona for Cinema 4d_free for commercial use

Corona render is a photo realistic render widely used in architecture and product visualization. It is basically released for 3ds max. But they are hardly working on Cinema 4d plugin. You can download a free commercial version(alpha ver) now. It will be expired once the final version is announced.You can use it on commercial projects also. But honestly speaking it is very good render even at the alpha stage.

It is truly based on CPU engine and is far better than C4d native render in photorealism and quality.

Download the render here

Here is a little tutorial for getting familiar with corona for cinema 4d


dynamic flower blooming in Maya tutorial

Flower blooming animation is little trickier to achieve. But it is easy once you get the idea. There are several ways to achieve the flower blooming animation, you can use modifiers like bend deformer to animate the flower petals, use bones and rig the flower or use hair modules to deform the flower.

In this video I am going to show you an easier way of flower blooming animation in Maya. Using bones to rig one petal, animate it and duplicate the animated petals to make a flower. I also cover how to add some subtle secondary animation to the flower.