Showing posts with label display. Show all posts
Showing posts with label display. Show all posts

3/3/14

How to: Audio spectrum cubes in Blender

audio visualization
In this tutorial you will learn about advanced audio visualization techniques.
Software : Blender
Difficulty : Intermediate
Scene file available for free



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)

This is the text version of the voice over.
Hi!
Welcome to Fermi CG dot net. In this tutorial we are going to create awesome audio spectrum effect in Blender.
Remember we already covered the audio visualization effect in previous tutorial. This is the scene file we are going to create.
If I play the scene you can see what is happening inside.
OK.
If we jump to the rendered view, you can clearly see the shading effect.
Now the cubes get shaded with different colors and are affected with the audio spectrum.
Skip to the solid shading.
See we have a lot of element in this scene. We are just going to recreate it from scratch.
Remember this is going to be a long tutorial.

Create a new scene by going, File, New.
We don’t need the default cube now. Simply delete it by pressing delete or X key.
We need to set the scene.
Change the render resolution to HD 720 p.
Change the output tab to a custom folder.
Click on create new directory and rename the folder.
Open it and press accept.
Now save the scene by clicking file, save as.
Give a desired name.
We need to add the text first.
Click on add and chose text.
Jump to properties tab and find the text tab. It is denoted with an F symbol.
I am not going to change anything here except the alignment. Change it to center.
Change the characters by pressing tab and replace the letters as you wish.
Press tab again to get rid of the edit mode.

In the property tab double click on text and rename to text f. In the viewport, press shift d to duplicate.
Rename the duplicate to text m. In order to get the dynamics to work properly we need to change the text to a polygon.
Go to object, convert to, mesh from curve or text.
This will cause the text to become a polygon. Now we lost the ability to change the text but get ability to add real polygon options.
If you click on property tab you can see the vertices option and particle options are turned on.
Duplicate the converted text once again.
Select the text f and move it to the last scene layer by pressing m. Also move the text m.001 to the last layer.


Select text m and go to object property tab and turn on wire and show all edges under display. This allows us to visualize the scene properly in non edit mode.
Zoom to see the cuts. See we have odd cuts on the text. This will cause a lot of problem for our simulation. We need to create even cuts. Either we can manually cleanup the mesh or by using modifiers. Definitely we are going to use modifiers because it is the easiest.
Click on the modifier tab and chose solidify. This will add extra depth to the mesh. Increase the thickness and press apply.
Add a remesh modifier.
Turnoff remove disconnected mesh option.
Increase the octree depth to 7. Change the scale value to 0.4.

We need to get the cubes placed inside this mesh like this image. You can see the actual text inside these cubes. Also there are other cube elements present.
We need only the top faces of the text element.
Jump to front view and chose face selection. Select all the faces except the top area by pressing b. make sure that you selected the correct faces. Delete those faces by pressing delete and chose faces.
Duplicate the resulted mesh in object mode. Rename it by adding a copy. Move it to the second last render layer.
Jump to particle tab and click new.
Rename the particle settings to text cube.
Turn off the normal velocity to zero.
Under field weights tab turn off the gravity to zero. Play the scene to see the particles in action. Nothing happens!
We made a small mistake. We chose the wrong mesh.
Select the second last layer and see the particles. Also increase the particle per face to one.
To avoid confusion we can move this mesh back to the first layer. Press m and chose laye1.
Also move the text m to the second last layer.
Rename the text m copy to particle emitter.


Now we need something to instance copy.
Add a cube mesh to the scene.
Add a new material and change the color. Rename the material to cube.
Also rename the cube to cube text.
Move it to the side so we can see the particles.
Select text particle and chose object under render option.
Chose cube text as object.
See now our text is filled with cubes.
Change the size to 0.02.
We need to increase the upscale of the particles.
So select the cube and scale it in z axis. Now the problem is we have the particles with z scale in both directions. We don’t need that. So undo the scaling.
In orthographic view, place the pivot at the bottom of the cube.
Go to object, transform, origin to 3d cursor.
Scale in z axis to desired value.

Move the cube to the last layer.
Remember to save the scene periodically.
Change the renderer to Cycles.
Do a viewport rendering.
Ok.
We need to add random colors to the cubes.
Select the cube and go to material tab.
Turn on use nodes.
This will add a diffuse material.
You can change the diffuse color and see the result.
But in order to get random colors we need to add some connections.
Make some room towards the right.
Change the properties tab to node editor.
Get rid of tool box by pressing n.

Click add, input, object info.
Connect the random output to the color input.
This will change the instance to change the color to random color in grayscale.
We need to add another node to get some colors.
So go to add, color, hue and saturation. Drag and drop it between object info and diffuse node.
Reconnect the random to hue node.
And change the color to red.
Also plug the random node to factor of hue node.
If you play the scene, there is no color change.
Jump back to properties menu.
Change the life time to 25.
Random to 1.
End to 250.
Change to solid mode.
Play the scene to see the effect.
Increase the number to 4000.
Change to render mode and see the result.
Play the scene to see the result.
 Do a particle cache.
Turn on disc cache.
Add a name to the cache.
Click bake.


Chose the second layer.
We need to add the musical cubes.
So go to add, object, grid.
Change the radius to 2.
X subdivisions to 20.
Turn on wire and draw all edges to see the cuts properly.
Change the x, y and z transformation to 0.
Scale the grid enough to cover the text.
Shift select the second layer to see the text.
Change to edit mode.
Do a subdivide.
Rename it to grid cube.
Skip the edit mode and duplicate it.
Move it to third last layer.
Go to the last layer and select cube.
Duplicate it.
Rename it to cube grid.
Duplicate the cube material by pressing the plus button.
Rename to cube grid.
Go back to second layer.
Select the grid and apply new particle settings.
Click on the particle settings and chose the first one. This is the text particle.
Play the scene and see the effect.
We can duplicate the particle settings by clicking the 2 icon in particle settings.
Rename to grid particles.
Delete the cube text under object selection.
Chose Cube grid as object selection.
Select cube grid in outliner and change to rendered view.
We need to assign different shading to these cubes.
Change to node editor.
Delete the object info node.
Add a particle info node.
Plug the location to the hue.
Back to properties.
Select the grid cube.
Change the end value to one.
Life time to 250.
Random to 0.
Change the number to 600.
We need to add the text mask for the grid.
So in second last layer, select the text m.
Add a solidify modifier.
Add some thickness and apply.
In the second layer select grid and add a Boolean modifier.
Move the Boolean to the top.
Change the operation to difference.
Chose text m as object
Press apply.
In edit mode delete the extruded faces.
   

Now change to blender render.
Chose texture.
Click new.
Change type to voroni.
Turn off time under influence.
Turn on density and size.
Rewind the scene to see the effect.


Add a single key frame for offset x and scale x.
Change to animation mode.
Select key, bake sound to F-curve.
Select the sound file and bake.
Play the scene to see the effect.
Change to default view.

Add a speaker object.
Select the same sound file used for baking.
Play the scene to see the sound visualization.

Select the grid cube and go to particle settings.
Change the emission number to 2000.
Change to cycles renderer and render.
Shift select the first layer.

Time to add musical lights.
Turn back to solid mode.
Select the grid cube.001 and also third last layer.
Move it to third layer.
Shift select second and third layer.
Select the first layer and delete the default light.
Select the grid cube and move it upwards.
Rename the grid cube.001 to grid light.
 Go to particles and add new.
Select the particle settings.002.
Duplicate the particle settings.
Rename to light grid.
Remove the dupli object.
Add a mesh plane.
Add new material.
Rename to light.
Change to emission.
Rename the plane to light plane.
Move the light plane to last layer.
Select the grid light.
Choose the light plane as dupli object.

Change to rendered view.
Under particle settings turn off the emitter rendering.

Change the end value to 250
Life time to 50.
Random to 1.
Number to 300
Turn off wire and draw all edges.
Also choose the bounding box.
Now increase the particle size to 0.19.
Change to rendered view.
Now select the light plane and under object properties, turn off camera ray visibility.


Change to node editor.
Add a particle info node.
Plug the size to strength.
The size value is not enough to produce the necessary lights.
So add, convert, math node and drop it between particle info and emission node.
Increase the value to 4.

Do a disk cache for all the particles.
Add a good camera angle, set the render settings like sampling to get a good renders.
If you want to know more about rendering watch my previous tutorials.

2/21/14

Blender 2.7 is available for download

volumetric light blender
Great news. Blender foundation just released a test build for Blender 2.7. This release has a lot of improvements and additional features.
New features
Volume rendering is available for Cycles.
There are currently three shader nodes for rendering volumes:
Volume Absorption: Absorbs light as it passes through the volume, can be used for colored glass absorption.
Volume Scatter: Used for smoke, mist, etc. (when creating colored smoke, add to an Absoption shader of the same color)
Emission: The old shader plugged into the Volume socket of the output node can be used to emit light.
Improved CPU rendering: more speed
OSL has been updated to version 1.4.x. This gives a 10-30% performance improvement and new features such as Simplex noise.
Weighted track is added for motion tracking, plus a lot of improvements for planar tracking
More functional and easy UI and tool bar
Laplacian Deform Modifier is added for modeling. The Laplacian Deform modifier allows you to pose a mesh while preserving geometric details of the surface
Improved Bevel modifier
Added wireframe modifier
Recoded Boolean modifier
Threaded dependency graph is added, means more speed for viewport navigation and rendering for complex scenes.
Photoshop PSD files can now be loaded in Blender
Read more about new features here
You can download the latest build from these links.

2/5/14

Pixie glow brush texture

Feel free to use this texture in your project. You can use it as a sprite image in Maya, as a brush texture in Photoshop or as texture/image in After Effects and other special effects programs. If you are using as sprite texture in Maya use the TIFF format instead of the PNG format.
pixie glow brush
Pixie Particle. TIFF
Also take our time and effort to create this texture in account and do not distribute in any form. You can share this post instead.
Pixie Particle.PNG
 For downloading, click on the image and right click and do save picture as.

12/18/13

How to add water droplets in Blender

water drops in blender
In this tutorial you will learn to add static water droplets in Blender. You will learn to 
add particles
hair particles
instancing
instance scale and rotation settings.
Software used : Blender 2.70 64 bit
Difficulty        : Beginner
Download       : Start scene Finished scene

Adding static water drop in Blender is relatively easy in Blender. But if you need the dynamic water drops, it is very complicated. However I found a way to do that. May be in the next tutorial I will discuss that. Adding static water by particle instancing is the great way to achieve believable effect with less time. In this tutorial I just used a single sphere for instancing. For more realism you can use different shaped water droplets(you need to sculpt/model it). In order to use different models at a time for instancing you need to group it and use that group under particles instead object.
You can use the scene file and study the techniques.Hmm...It is very basic. 
Missed the beginning part?

water drops in blender scene file

water drops in blender
Ready to render Blender scene file. You can use this scene in your commercial and non commercial projects. However you are restricted to share it in any form. Consider our time and effort to make this scene file.
You can get a detailed tutorial for creating this effect in our tutorial section.
File format  : Blender 2.69 .blend file Cycles ready render. You need to change the render device to CPU if you are using a non CUDA Graphics card.


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12/17/13

Football 3d high quality free

football
December free give away. Download this awesome football 3d mesh with high detail. As usual we are giving a fully editable blender file and other standard formats. So other commercial software user can use this foot ball mesh in their project. Whether it is a commercial or non commercial project, you are free to use this mesh with out restriction. How ever you are prohibited to share it any form rather than sharing this page. Take our time and effort to create this mesh, and be nice.
The downloadable zip file contains
Foot ball.blend file
Foot ball.fbx
Foot ball.obj
Foot ball.3ds
Foot ball.dae
to unlock the download link,You need to share this article in your social network via below buttons!


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11/2/13

Audio visualization in Blender scene file free download

This free .blend Blender scene file contains sound baked instanced particles behaving with sound beat. You can use it in your production. We expect a credit and back link. However you are restricted to redistribute it in any form. You can reshare this post, or back link here.
This is fully animated, baked and properly lighted scene ready for final render. Recommended to cache the particles first before rendering.
Consider our time and effort to create this scene. Be gentle and spread the word.
If you want you can create this scene from scratch. Just watch the tutorial here
music animation in blender


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RBCs in bottle blender scene file free download

Hi, This is another free give away of this month from FermiCG.net. In this .blend file you can get a fully simulated,lighted RBCs inside a glass bottle. ready to render. Although this is already simulated you need to resimulate and recache everything from first frame. Due to limit the file size we didn't include the cache file. 
If you wish you can create this scene from scratch. Watch the detailed tutorial here
You can use this scene in your commercial works. We like to get a credit and link back if you are kind enough. This file is free of use how ever you are restricted to share it in any form. You can link to this page instead.
Please take our effort and time spend to create this scene file, be gentle. 
The zip file contains fluid mesh.blend file. free blender scene file.
rbcs in blender



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water filling in bottle blender scene free download

Hi, This is another free give away of this month from FermiCG.net. In this .blend file you can get a fully simulated,lighted water filling fluiid effect ready to render. Although this is already simulated you need to resimulate and recache everything from first frame. Due to limit the file size we didn't include the cache file. Remember this is a very high quality simulation with a resolution of 300. Just take a look at the bake memory usage before simulating. If needed lower the resolution.
You can use this scene in your commercial works. We like to get a credit and link back if you are kind enough. This file is free of use how ever you are restricted to share it in any form. You can link to this page instead.
Please take our effort and time spend to create this scene file, be gentle. 
The zip file contains fluid mesh.blend file. free blender scene file.

fluid simulation in blender

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Glass bottle studio lighting blender file download

Download the Glass bottle studio lighting.blend file here. You can use it in your commercial projects however redistributing this file in any form is prohibited. You can share a link to this page instead. Consider our time and effort to create this file.If you want to create this file from scratch, watch this well explained tutorial.
glass bottle.blend

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Glass bottle free 3d mesh

Hi. Another free give away from us. Download this quality glass bottle for your project. The zip file contains Glass bottle.blend file for Blender artist. Other 3d software user can use the glass bottle.obj,fbx,3ds,x3d,dae formats. No material or texture included. You can get well detailed tutorial about modeling this glass bottle here
You can use this file in your commercial and other projects. However uploading and redestributing this file in any form is prohibited. Consider our time and effort to create this file and we are giving it free. You can link to this page if you want to share it with anyone else.

Get the download link by clicking and sharing one of the button below.
Nice, you found it!















11/1/13

Blender 2.69 is released

Blender 2.69 is released today. It is definitely a Diwali gift for all Indians. In this version there is a lot of improvements and bug fix added than the previous one. Don't expect a ton of new features. There is cool addition of new features there but this release mainly focused on the Cycles improvement and overall stability than adding features. Any way wait for the 2.7 version to get cool features.
blender 2.69
 Here is the quick list of new features,
  • Hidden wire display for retopology
  • Mesh bisect tool
  • New curve and lattice editing tools
  • Planar motion tracker
  • FBX import/export
  • Improved hair rendering
  • New hair shader
  • improved subsurface scattering with new algorithm
  • Cycles render supports bump mapping and texture blurring
  • New sky model
  • New black body
  • vector transform
  • HSV nodes
  • New viewport enhancements
Get full detail on here
Download Now    (For more additional addons and plug ins download latest SVN build (less stable)).

Audio Visualization in Blender tutorial

Blender is an excellent resource for Motion graphic jobs. In this tutorial you will learn to convert your music in to a cool 3d animation using Blender. Using the particle dynamics and sound keys it is easy to create cool music intros with in Blender.
Software   used  :  Blender 2.69 64 bit Windows edition
Difficulty           :  Intermediate
Download the finished blend file here
Topics covered:
  • Particle dynamics
  • Boid particles (separate, flock)
  • Particle collision
  • Particle instancing
  • Random effects
  • Keyframing the particle effects
  • Convering the fcurve to audio wave form using bake sound curve command.
  • Baking the dynamics
  • Particle info node
  • Randomizing the color values using particle info.
If you have any doubts just comment it. Also help us by sharing this tutorials as many as you can. Sharing will keep us alive and you will get more tutorials regularly.

10/23/13

Basics :Blender for motion graphics #1

This is the first chapter of Blender for motion graphics ebook
This chapter deals with the basics of Blender.
First thing you need to get a latest Blender version for your current operating system. I am using Blender 2.68a. Optionally update your OS and drivers so Blender works fast in your system.
Open Blender by double clicking the icon or from start menu. You will be greeted with a splash screen.
blender splash fermicg
According to your Blender version the splash screen varies. Splash screen contains several useful links. Get rid of the splash screen by left clicking [LMB] out the splash screen. You can see a cube, camera, and light and a 3d cursor. See the image below.
blender default fermicg
Blender has annoying UI (for me), so I always set it my own preferred way so it behaves like other 3d applications. Blender uses Right click [RMB] for selection LMB for other purpose! If you use other 3d software or
graphics applications, this will create problem. So we need to change.
Go to File→user preference [CTRL+ALT+u]
blender user preference fermicg
select the interface tab and turn on “rotate around selectionand “Prompt Quit”(only available in Windows).
blender interface preference fermicg
Blender will quit without any warning if you click the close button. If you chose the prompt quit Blender will give a warning message before closing. Only for Windows users!
In the input tab you can select different preset for keyboard shortcuts and navigation. Here we are going to change the RMB issue. Depending on the Blender build, you may get 3ds Max, Blender and Maya. SVN and Graphicall build may contain more preset. Simply select Maya for navigation preset. This is the best navigation option than default Blender setting. Throughout this book I am using Maya view port navigation setting. Do not change the keyboard layout because we are using default Blender settings. If you are using laptop turn on “emulate keypad”.
blender input fermicgIn the theme tab chose the theme of your choice. I am using default one.
In the file menu, choose the path for fonts, texture, and sound, render output etc. Depending on the OS the path varies. You must choose the font folder in order to follow this book.
For Windows : C;/windows/fonts
For Linux : /usr/share/fonts/
blender  fonts fermicg
In the system tab, turn on CUDA under compute device.
Finally save user settings and close user preference dialogue.

RBCs in Blender particle instancing tutorial

In this tutorial you will learn add particle instanced RBCs inside a bottle in Blender. You will learn to model, texture an RBC, adding particles and instancing, adding inter particle and instanced collision, particle to mesh collision, randomizing instanced particles in Blender, stimulating and baking the particles.
Software : Blender 2.69 RC 2
Difficulty : Beginner+ 
Download the finished scene file here
Missed the Lighting part? Watch it here.
rbcs in blender fermicg


Fluid effect in Blender tutorial

In this Blender tutorial you will learn about how to stimulate a realistic water easily in Blender. Topics include adding fluid container, setting the property of the fluid, adding emitter (inflow fluid), collision (obstacle), tweaking the fluid, adding smooth modifier, Boolean modifier for fixing the fluid shape to the container.
Software : Blender 2.68a
Difficulty : Beginner+ 
Download the finished blend file here
Missed the static fluid part? Watch it here.
fluid in blender fermicg

Adding static water in Blender

In this Blender tutorial for beginners, you will learn to add static water to the glass bottle we created early. This video tutorial cover parenting, duplicating, selecting the desired polygons, duplicating and separating the selected polygons, filling the hole, adding water material to the mesh etc.

Software : Blender 2.68a

Difficulty : Beginner+

Missed the Lighting part? Watch it here.

water in blender

Studio lighting in Blender for product rendering

In this Blender tutorial you will learn about the studio lighting technique for product rendering. However this tutorial is based on Blender, the same technique can be used for any 3d rendering software which supports photorealistic rendering. You will learn about adding indirect lighting using planes and emission shader in Blender. Glass material, Cycles rendering techniques is covered. Plus little bit about camera and camera angle for product rendering.
Software : Blender 2.68a
Difficulty : Beginner+
Download the finishe blend file   here
Missed the modeling part? Watch it here.
final bottles


9/30/13

How to enable CUDA in Linux (Ubuntu) for Blender

You can easily enable CUDA in Ubuntu. CUDA is capable of delivering faster render in supported GPU.
First of all make sure that you have CUDA supported Nvidia graphics card. If so connect to Internet,

Open Ubuntu software center.
Go to editsoftware sources→other software
and turn on
Canonical partners and independent
Save and close.
Open terminal and type
“sudo apt-get update” .
Press enter and give password for root. Wait for the update to finish. Then type
“sudo apt-get install”
Press enter and wait for the installation to finish. Close the terminal and reboot.
You can use Ubuntu DVD also if you haven't internet connection. Just turn on DVD as installation media.
Open Ubuntu software center.
Go to editsoftware sources→Additional drivers
And look for available nvidia drivers. If found any install the latest proprietary driver. (you wont get the latest as from the developers site).
If you can't find any drivers,
In the Ubuntu software center search for “ additional drivers” and click on that link. Install or use this source. Restart your computer and repeat the steps.

Once installed you need to restart your computer to get the driver to work properly.
Open a new Blender, turn on CUDA and do a test render with GPU. You will get the GPU render.
If the render yields only black output you need to add some libraries.
Open terminal and type

“sudo apt-get install freeglut3-dev build-essential libx11-dev libxmu-dev libxi-dev libgl1-mesa-glx libglu1-mesa libglu1-mesa-dev”

then
“sudo apt-get update”
“sudo apt-get install”
Reboot your computer. CUDA will work perfectly.
Some times you may not get the correct CUDA rendering. Then you need to update Blender first. Update nvidia driver manually.

Update nvidia driver manually.

You can get the latest nvidia driver by manual installation. But you need to manually install the driver whenever you update your Linux kernel.
Download latest nvidia driver from manufactures website. Select the correct version suited for your system (32/64).
Copy it in desktop and rename to nvidia.run
Press CTRL+ALT+F1.
Login with your user name and password.
Then type
sudo service lightdm stop”
then
“cd Desktop”
“sudo ./nvidia.run”
carefully follow the on screen instructions and install the driver.
You will get several error message. Proceed further by clicking ok until you reach installation can continue.
Type
“sudo reboot”.
After reboot repeat the process from CTRL+ALT+F1
Follow the onscreen instructions and you can successfully install nvidia driver.
 Once finished either you can restart or start using your desktop by typing
sudo service lightdm start”

9/28/13

Glass bottle in Blender Modeling tutorial

Hi. In this tutorial you will learn about the basic modeling tricks in Blender. We will discuss about the modeling of a photo realistic glass in Blender. Starting from a cylinder we will gradually add more details to the mesh.

Difficulty      : Beginners
Software      : Blender 2.68 a
Total time     : 15 minutes
Download the finished scene file  :  Download .blend file
Topics covered.
  • Primitive -Cylinder 
  • Mesh editing 
  • Edge loop cut and slide
  • Bevel edge 
  • Edge loop 
  • Fill hole 
  • subdivision modifier
  • Solidify modifier 
  • Glass material 
Glass Bottles in 3d
In the next part we will discuss about photo realistic rendering (studio lighting) set up in Blender.


Here is the quick text version
  • Open blender and delete the default cube.
  • Create a new cylinder from add object menu. (add>mesh>cylinder).
  • Change the depth (from tool box) to 6. Also turn on smooth preview.
  • Locate the object property panel in the right side, change the name to glass bottle.
  • Under display turn on wire and draw all edges.
  • Change to edit mode. Press 'a' to deselect all vertices.
  • Jump to front orthographic view and turn on wire frames.
  • In the tool shelf find loop cut and slide (you can find at add tab just below extrude).
  • Click it and create a cut at the center of the cylinder.
  • Change the number of cuts to 6.
  • De select all.
  • Select the bottom vertices (use b) and scale it to 0.75.
  • Select the second edge loop and move it down ward (z=-3.9).
  • Also select the 3rd edge loop and move it downward (z=0.9).
  • Select the 4th edge loop and move it to the center cut.
  • Select the 5,6 and 7th edge loops and scale it in z axis (z=0.3) and move it towards the top edge loop.
  • Select the 6th edge loop and scale it to 0.45.
  • Select 7th and 8th edge loops and scale it to 0.65.
  • Select the 4th edge loop and scale it to 0.75.
  • Change to edge mode and press ctrl+b to bevel and drag. Change the offset to 1 and segments to 4.
  • Select one edge from 2nd and 3rd edge loops and press ctrl+e and chose edge loop.
  • Do a bevel again.
  • Select the 5th edge loop and bevel it with 6 segments. offset 0.33 Also press smooth vertex under tool shelf.
  • Select 6th edge loop and bevel it.
  • Also do a bevel for 7th edge loop.
  • Change to solid mode then select the bottom and top faces of the cylinder and delete.
  • Then add a subdivision modifier and apply.
  • In the edit mode select the bottom edge loop and press 'f' to fill the hole.
  • In the object mode add a solidify modifier. Change the thickness to 0.07. Click apply.
  • Try smoothing the top edges a little bit.
  • Move the bottle in z=3
  • Use the origin to the 3d cursor.
  • Save the scene.
  • You can add a glass material under cycles for rendering.
In the next part we will discuss about studio lighting in Blender.
Some Blender fluid simulation renders